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The elixir bar is not just a timer; it is the currency that dictates every single interaction on the battlefield.
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To truly master the genre, you must stop looking at units as 'characters' and start viewing them as numerical investments.
+Generation Rates and 'Leaking'
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This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.
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If your bar reaches 10 and you do not play a card for 2.8 seconds, you have permanently lost one unit of energy that you can never recover.
+Protect them fiercely.The 'first play' dilemma is real.If they just spent 8, you know they have to wait roughly 6 seconds to defend a 2-cost push.
+The Profit Margin
+
You did not damage their tower, but you won a massive mathematical victory that will snowball into a tower later in the match.
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Conversely, if you panic and use a Rocket (6 elixir) to kill a Princess (3 elixir), you have suffered a -3 negative trade.
+Pro MoveHow it WorksCheap DefenseUsing a 1-elixir Skeleton to pull a 4-elixir Mini P. Should you loved this informative article and you wish to receive more information concerning [tower rush](http://gitlab.ndda.fr/loganreiner336/3340tower-rush/-/issues/1) kindly visit the web page. E.K.K.A across the map until both Princess towers shoot it to death; +3 profitThe Spell Value CheckWaiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit
+The Invisible Scoreboard
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To become a Grandmaster, you must develop a secondary mental process that constantly runs the math in the background of your mind.
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The math is cold, unforgiving, and absolute.
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