diff --git a/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md new file mode 100644 index 0000000..762e8c9 --- /dev/null +++ b/The-Best-Hero-Classes-to-Lead-Your-Tower-Rush-Army.md @@ -0,0 +1,15 @@ +
Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
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Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
+The Bruiser/Tank Class +
These heroes are deployed at the front of a push, drawing all tower and enemy fire away from your fragile support units.
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Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
+Always support the bruiser with anti-air units.Wait until they are surrounded to use the AoE attack.Drop them right on top of the threat. +The Backline Tacticians +
Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.
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You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.
+Skill CategoryBest ScenarioTarget DropUse right before the enemy tower locks on to reset aggro onto a nearby tankSpawningActivate when the enemy has exhausted their splash damage spells +Finding Your Playstyle +
Do not just blindly pick whichever commander is currently dominating the competitive meta.
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Lead your troops with confidence, and victory will follow.
+ +Should you have just about any issues concerning where by and tips on how to use [tower rush](https://git.archieri.fr/everettesecres), you are able to e-mail us on our own web site. \ No newline at end of file