Add Why You Must Have Anti-Air in Tower Rush
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<br>However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.<br>
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<br>This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.<br>
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The Threat from Above
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<br>The most devastating aerial threat in the game is the dreaded 'LavaLoon' combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.<br>
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<br>You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.<br>
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Never place your anti-air troops too close together.Use Tornado to pull the Balloon to your King Tower.If they play a Lava Hound in the back, immediately pressure the opposite lane with a ground attack.
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Building the Perfect Air Defense
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<br>For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.<br>
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<br>The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.<br>
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Unit TypePrimary ChoiceWhy it WorksThe Ground SniperMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe InterceptorMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms
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Watching the Skies
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<br>A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.<br>
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<br>Control the ground, but never forget to watch the skies.<br>
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