Add Mastering Spells in Tower Rush
@@ -0,0 +1,15 @@
|
|||||||
|
<br>A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.<br>
|
||||||
|
<br>Unlike troops, which can be distracted or kited, direct damage spells provide guaranteed, unavoidable value.<br>
|
||||||
|
The Light Spells: Cycle and Control
|
||||||
|
<br>If your opponent surrounds your heavy tank with a skeleton army, a quick light spell instantly resolves the problem for a positive trade.<br>
|
||||||
|
<br>Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.<br>
|
||||||
|
It pushes everything back and provides chip damage.Win the mind game.Don't miscalculate the final blow.
|
||||||
|
The Heavy Spells: Destruction and Value
|
||||||
|
<br>If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.<br>
|
||||||
|
<br>Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.<br>
|
||||||
|
UsageRisk LevelSpell CyclingExtremely risky in single elixir, as it leaves you defenselessBlind CastingGame-winning if it connects with their primary defensive unit instantly
|
||||||
|
Synergizing Spells with Your Deck
|
||||||
|
<br>A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.<br>
|
||||||
|
<br>Magic is a precise science in the arena; treat it with the respect it deserves.<br>
|
||||||
|
|
||||||
|
If you have any kind of questions regarding where and how to make use of [tower rush](https://jobsrific.com/employer/expeditiebroeikaswereld/), you could contact us at the page.
|
||||||
Reference in New Issue
Block a user