Add Mastering Spells in Tower Rush
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<br>While massive tanks and rapid-firing archers often steal the spotlight, spells are the true silent killers of the arena.<br>
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<br>However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.<br>
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Mastering Cheap Magic
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<br>Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.<br>
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<br>Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.<br>
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The log is unparalleled for ground defense.Win the mind game.Don't miscalculate the final blow.
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The Heavy Spells: Destruction and Value
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<br>If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.<br>
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<br>However, if you use a heavy spell to kill a cheap unit, you will instantly find yourself at a massive elixir disadvantage.<br>
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Spell TypeBest ScenarioMid-Damage SpellsDestroying grouped support units behind a tankHeavy MagicBypassing all defenses completely
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The Perfect Match
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<br>A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.<br>
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<br>Master the geometry, memorize the exact damage numbers, and your spells will never fail you.<br>
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