Add Mastering Spells in Tower Rush
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<br>Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.<br>
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<br>However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.<br>
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The Light Spells: Cycle and Control
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<br>Cards like the log, zap, or snowball are absolutely essential for protecting your main win condition from being instantly overwhelmed.<br>
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<br>Beyond simple removal, light spells also provide incredible utility, such as stunning enemies or knocking them backward.<br>
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Never waste a small spell on a single, high-health target.If an inferno tower locks onto your giant, zap it to reset the damage beam.Always include at least one small spell in your deck.
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The Heavy Hitters
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<br>If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.<br>
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<br>Playing against a 'spell-cycle' deck that focuses entirely on defending and rocketing your tower is incredibly frustrating.<br>
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Spell TypeOptimal PlayFour-Cost MagicDamaging the tower while killing a defending wizardRocket / LightningFinishing off a tower from 500+ hitpoints
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The Perfect Match
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<br>Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.<br>
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<br>Master the geometry, memorize the exact damage numbers, and your spells will never fail you.<br>
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