Add Why You Must Have Anti-Air in Tower Rush
@@ -0,0 +1,13 @@
|
|||||||
|
<br>However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.<br>
|
||||||
|
<br>Flying units completely ignore the river, bypass all ground-targeting defensive buildings, and are immune to crucial spells like The Log or Earthquake.<br>
|
||||||
|
Stopping the Air Tanks
|
||||||
|
<br>While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.<br>
|
||||||
|
<br>You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.<br>
|
||||||
|
Timing is critical.When the Hound dies, it bursts into a swarm of flying pups.A ground-only tank killer (like a Mini P.E.K.K. If you loved this information and you would certainly such as to receive additional details regarding [tower rush](https://efreemate.com/@bryonjamieson) kindly browse through the web-site. A) is 100% useless against an air deck.
|
||||||
|
Versatile Anti-Air Options
|
||||||
|
<br>The Musketeer is the gold standard of versatile defense; she boasts incredible range, high single-target DPS, and survives a standard Fireball.<br>
|
||||||
|
<br>The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.<br>
|
||||||
|
Air ThreatHow to Stop itInferno Dragon (High escalating damage)Electro Wizard or Zap spell; the constant stun resets the damage beam completelyMinion Horde (Massive flying swarm)Arrows or Fireball; never try to defend this with single-target units, as they will be overwhelmed instantly
|
||||||
|
Don't Look Down
|
||||||
|
<br>You must respect the Z-axis and prepare your arsenal accordingly.<br>
|
||||||
|
<br>Control the ground, but never forget to watch the skies.<br>
|
||||||
Reference in New Issue
Block a user