Add The Power of Tornado in Tower Rush
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<br>However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.<br>
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<br>In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.<br>
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The Early Activation
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<br>The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.<br>
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<br>The unit will hit the King once, waking him up for the rest of the entire match.<br>
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A Hog Rider pull is different from a Balloon pull.Do not activate the King Tower if your King is already dangerously low on health.Let their lone Baby Dragon cross the bridge, then pull it to the King.
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Maximizing Area of Effect
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<br>This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).<br>
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<br>You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.<br>
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Tornado SynergyThe InteractionThe TargetExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks
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The Highest Skill Cap
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<br>A bad Tornado will actively lose you the game by pulling a massive P.E.K. If you have any concerns regarding exactly where and how to use [tower rush](https://www.findinall.com/profile/cristinehardes), you can get hold of us at our site. K.A directly onto your vulnerable tower.<br>
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<br>Control the board, control the movement, control the game.<br>
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