However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
The Early Activation
The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.
The unit will hit the King once, waking him up for the rest of the entire match.
A Hog Rider pull is different from a Balloon pull.Do not activate the King Tower if your King is already dangerously low on health.Let their lone Baby Dragon cross the bridge, then pull it to the King.
Maximizing Area of Effect
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.
Tornado SynergyThe InteractionThe TargetExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks
The Highest Skill Cap
A bad Tornado will actively lose you the game by pulling a massive P.E.K. If you have any concerns regarding exactly where and how to use tower rush, you can get hold of us at our site. K.A directly onto your vulnerable tower.
Control the board, control the movement, control the game.
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The Power of Tornado in Tower Rush
rockymaier3375 edited this page 2026-07-12 04:24:14 -05:00