With so many cards, interactions, and strategies to learn, newcomers inevitably stumble and fall frequently.
Many beginners hit a sudden 'wall' in the lower arenas because they rely on bad habits that only work against other novices.
The Sin of Over-Capping
This concept, known as 'leaking,' will slowly but surely put you at an insurmountable economic disadvantage.
Always act just before the bar hits absolute maximum to ensure continuous, unbroken resource generation.
Wasting energy loses games.Cycle cheap cards if you have no good moves.Maintain the economic pressure.
The Fear of Tower Damage
If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.
Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.
BehaviorThe SolutionNaked spellingOnly use heavy spells if you can hit the tower AND a valuable enemy troop simultaneouslyNo deck synergyEnsure you have a clear win condition and adequate spell support
Ignoring Your Opponent's Hand
If you know they have an inferno tower in their hand, do not blindly play your giant at the bridge.
High-level play requires tracking the enemy's rotation and striking exactly when they are vulnerable.
If you have any questions concerning exactly where and how to use tower rush, you can speak to us at our web site.